Blog Friday: Abstract away your wealth!
One of the staples of old school play is gold for XP. I don't use it myself, because I don't particularly like it. This dislike comes down to main issues: I don't like counting XP, and I don't like counting gold (or silver, copper, or any other currency). In this blog post, I behave much like a cooking blogger, ruminating a bit on my thoughts before presenting something gameable at the end. If you just want the game juice, skip to the section just before the bullet points. In my mind, XP is by far the easiest of the two to get rid of in a satisfying way. Just level up whenever it makes sense, such as after looting the dungeon, slaying the dragon, saving the prince(ss), etc. or just throw levels out entirely and rely on diegetic advancement instead. Money however, has the problem that it is already entirely diegetic. The money is normally tracked as it exists in the world, not as some external game currency. Adventurers need money to spend on survival, buying trinkets...