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Showing posts with the label Mothership

Ten Nasty Drinks for Mothership or other RPGs

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I have recently been playing a lot of Over/Under (and hence not been writing any blog posts), and I was recently asked to provide my services procuring a selection of nasty drinks for a competition (and in the game). While they are made for the world of Mothership, they could fit into any science fiction game with weird ass alcoholic drinks. Some of them could even be put in a fantasy game. Be warned though, some of them are pretty gross.  0.      Bone broth brandy A bottle containing a milky liquid, the end of some creature’s femur peeking out from the liquid near the top. It seems impossible for it to pass through the opening, and yet it is inside. Flavour is deeply umami, salty, with a strong ethanol burn. Distillation has intensified the flavour of the broth and left it with an alcohol content to rival most spirits. It is unclear what exactly was fermented to produce the alcohol in the first place. 1.      Phytoplankton Punch A greenish hue, when ...

What is the Game, and What Makes a Good System?

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  In a confluence of events, I ran my first session of Mothership this week, after having played it most weeks for the last six months or so, coinciding with the Paul Beakley of Indie Game Reading Club posting his review of the game. I think it is a well articulated critique, echoing some points made in Dwiz' review over on Knight at the Opera (now sadly unavailable). However, as a self-professed "system-curious indie guy", I think Paul underestimates the value of a simple but effective chassis (or at least, he comes to the conclusion that it is not what he wants out of a game). The strength of the stress system is how simple it is to interact with - yes, the rules in the booklet may not be enough to fully drive play on their own, but perhaps that was never the intention? I would argue that the core rules of Mothership offer just half of the game, with the other half left open to be filled by modules or an enterprising game master: The quality of the rules should the...

Zine zone: Cloud Empress

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  It's Mothership month , and that's as good a kick in the backside as any to finally get around to reading Cloud Empress . I ramble a bit about zines in general at the start, so if you're not interested in that and just want to get straight into some juicy imago flesh, just skip the next two paragraphs. Back in early 2023, I came across Cloud Empress  on Kickstarter , and I was quick to back it based on the strength of the art and the pitch. Later that year, impressively close to schedule, I received a little plastic bag full of zines. They ended up on my RPG shelf, squeezed between a bunch of hardbacks, until I later established a Zine Box, where they were equally, if not more hidden. I was always excited by the concepts presented in the game, but the jury is still out on zines for me. I really want to like them, because they allow for small products taking big swings, and should in theory be much more affordable than the big fancy hardbacks. However, I always hit two sna...