The Book is the Game is an Object
Christmas has come, and is well on its way to going, as I write this. It's nice spending time with family and eating yourself fat etc, but that's not the topic of this blog. As part of our Christmas celebrations, I received several nice RPG books as gifts, which got me thinking of The Book as An Object. There has been a lot of discussion about what "the game is", is it what's written in the book, does it only exist at the table (whether wooden or virtual), or is it some abstract space defined by the written rules? An interesting, if academic, question, but not one I will attempt to answer here, except to say that the RPG book serves multiple purposes. There is a discussion about information design that often rears its head: Is it better to design the book for someone sitting down and reading it, or for someone referencing it at the table during play? And is it possible to design for both simultaneously? Many games try to solve this with play aids at the table in...