Rules are a Safety Tool
I have recently been reading Fabula Ultima (more thoughts on that in a future post), and one thing that struck me is how often the rules text emphasises to not deviate from the rules-as-written unless everybody consents. This feels like a departure from the tabletop culture of allowing the GM to override the rules whenever it suits the game, or come up with their own house rules and expect the table to accept them. However, after further deliberation, it appears to me that this can be because the rules are a safety tool. Many people with more experience and knowledge and me have written about safety tools, so I will not go into deep detail here (see e.g. the TTRPG Safety Toolkit ), but one thing that seems generally true is that they only really work when everybody engages with them in good faith. They will not stop a problem player, who can easily ignore them, abuse them, or just generally cause an uncomfortable situation. What they are good for, is preventing those who want to eng