Monster: Lobster Knight

 


Most Mondays, I meet with friends at a local pub as we each do our various creative pursuits. I usually try to get some RPG related writing done (which has, among other things, resulted in my submission for the Barkeep Jam). 

Today, the results of my efforts is a monster, statted for His Majesty the Worm, because I think those statblocks are fun to play with right now. Without further ado, I present the Lobster Knight:

Lobster Knight

Beast Brute

 An aquatic menace that is not afraid to follow a foe (or prey) onto land. Of course, as mere beasts, these upright person-sized crustaceans are not truly knights, but their thick, prickly carapace has the look of a knightly plate armour.

Attributes: Swords 5 | Pentacles 2 | Cups 2 | Wands 2

Health/Defence: 4/6

Likes: An easy meal, murky water

Dislikes: Strong heat, being dry

Notes:

  • Tough. Actions that target the animate statue must exceed (not just match) its Initiative.
  • Aquatic.  The Lobster Knight can breathe and move unimpeded underwater.

Lesser Dooms:

  • Nutcracker. When the Lobster Knight Attacks on its turn, the target must always notch a piece of armour, regardless of whether the attack hits, (in addition to the normal effects of the attack).
  • Claw. On a successful Attack, if the Lobster Knight’s total Attack value is double the Initiative of the target, deal 2 Wounds.

Greater Dooms:

  • Resilient. Discard a greater doom card to automatically Recover from all effects. This action does not count towards the one card per turn limit.

Comments

Popular posts from this blog

Toppling the pillars of the OSR: against lethality

A method for condensed worldbuilding

Rules are a Safety Tool