Monster: Lobster Knight
Most Mondays, I meet with friends at a local pub as we each do our various creative pursuits. I usually try to get some RPG related writing done (which has, among other things, resulted in my submission for the Barkeep Jam).
Today, the results of my efforts is a monster, statted for His Majesty the Worm, because I think those statblocks are fun to play with right now. Without further ado, I present the Lobster Knight:
Lobster Knight
Beast Brute
An aquatic menace that is not afraid to follow a foe (or prey) onto land. Of course, as mere beasts, these upright person-sized crustaceans are not truly knights, but their thick, prickly carapace has the look of a knightly plate armour.
Attributes: Swords 5 | Pentacles 2 | Cups 2 | Wands 2
Health/Defence: 4/6
Likes: An easy meal, murky water
Dislikes: Strong heat, being dry
Notes:
- Tough. Actions that target the animate statue must exceed (not just match) its Initiative.
- Aquatic. The Lobster Knight can breathe and move unimpeded underwater.
Lesser Dooms:
- Nutcracker. When the Lobster Knight Attacks on its turn, the target must always notch a piece of armour, regardless of whether the attack hits, (in addition to the normal effects of the attack).
- Claw. On a successful Attack, if the Lobster Knight’s total Attack value is double the Initiative of the target, deal 2 Wounds.
Greater Dooms:
- Resilient. Discard a greater doom card to automatically Recover from all effects. This action does not count towards the one card per turn limit.
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